👑 Reigning Champ 👑
DEXTANGA
🏰 TH Eroom (every Wed & Sat 9PM PHT)
Campus Spotlight: awe3🎉😊 – Anchoring community spirit.
- Game: [Fix] Fixed a Shaper transformation issue where passive skills and skill effects during initial map entry could cause client crashes
- Game: [Fix] Fixed an issue where the Macro system would stop running when the game client was minimized or in the background
+ Macro now continues to run at full speed while minimized in all modes: single client, dual client, and multi-client setups
- Game: [Item] Increased max pile of the following materials and items:
+ High Class Grade Weapon Refining Stone - 300 to 499
+ Rare Grade Weapon Refining Stone - 200 to 499
+ Heroic Grade Weapon Refining Stone - 100 to 499
+ Ancient Grade Weapon Refining Stone - 50 to 499
+ Legendary Grade Weapon Refining Stone - 20 to 499
+ High Class Grade Armor Refining Stone - 300 to 499
+ Rare Grade Armor Refining Stone - 200 to 499
+ Heroic Grade Armor Refining Stone - 100 to 499
+ Ancient Grade Armor Refining Stone - 50 to 499
+ Legendary Grade Armor Refining Stone - 20 to 499
+ High Class Grade Accessory Refining Stone - 300 to 499
+ Rare Grade Accessory Refining Stone - 200 to 499
+ Heroic Grade Accessory Refining Stone - 100 to 499
+ Ancient Grade Accessory Refining Stone - 50 to 499
+ Legendary Grade Accessory Refining Stone - 20 to 499

- Game: [Item] Updated Fish Bowlhat and Sunglasses B (15D) to work as a hat costume.
+ Upgraded Sunglasses B (15D) stats: +415 HP, +48(POW, DEX, INT)

- Game: [Fix] Boss tooltips now show an accurate respawn countdown instead of "Status: Alive" immediately after a boss dies.
- Game: [Fix] When a boss actually respawns, every player in the zone instantly sees the tooltip flip to "Status: Alive" — no zone re-entry required.
- Game: [Fix] Macro Recharger no longer causes an immediate false lack-of-time message when macro is started again
- Game: [Fix] Macro Assist lunchbox and pet-food slots now clear properly when the selected item is gone
- Game: [Fix] Lock Position now prevents Macro Assist auto-return from recalling your character away from the farming spot; the macro stops instead
- Game: [Fix] Pet auto-loot reliability improved in open areas by reducing false distance failures during pet stop-and-pick timing

- Game: [Security] Strengthened server-side detection and monitoring to help protect fair play during Club Wars and similar competitive war events.
+ Only official Happiness Auto Potions are allowed on war maps.
+ Pet Auto Potions are allowed only on normal maps.
+ If a participating club member is confirmed to have used third-party auto-potion tools during an event, the club may forfeit event rewards, and the offending player may receive account penalties, including possible suspension or ban.
+ Future anti-abuse measures may include CAPTCHA verification, temporary teleportation to the GM Hall of Justice map for review, or other automated enforcement actions.
+ Players sent to the GM Hall of Justice cannot use return cards, school return cards, back passes, start point cards, or similar escape items while under review.

- Game: [Decompose-QoL] Decomposed item materials now auto-merge instead of occupying free inventory slots with 1 material each.
- Game: [Stability] Improved client smoothness on Windows 11, especially when playing in windowed mode or switching between game windows.
- Game: [Performance] Reduced stutter in crowded areas, especially when many mounted players are nearby.
- Game: [Performance] Reduced visual effect load during large fights when simplified detail settings are enabled.
- Game: [QoL] These smoothness improvements work automatically. No manual Windows 11 setup is needed.

- Game: [Grid Lock] Multi-select confirmation (Ctrl + Shift + Right Click) now correctly applies locks to all selected items instead of silently skipping some.
+ Switching inventory tabs while holding a Grid Lock card no longer drops the card back to its original slot.
+ Multi-select locking now works across different inventory tabs. You can pick up your card on Tab 1, mark items on Tab 4, and confirm anywhere.
+ Auto-arrange now correctly merges matching unlocked stacks even when Grid Locked items are on the same tab.
- Game: [NPC] Added Event NPC - Ousted Sheep
- Game: [Tweak] Increased normal buff skill slot from 14 to 21
- Game: [Schedule] Tyranny Wars daily schedule has been updated
+ New daily schedule (PHT): 11:00 AM, 5:00 PM, 10:00 PM (adjusted to make it right after CW), and 3:00 AM
+ The in-game Help pages have been updated to reflect the new Tyranny Wars schedule

- Game: [Item] Added the Fish Bowlhat to the Point Store
+ Available in four durations: 3 days (9 Kreds), 7 days (19 Kreds), 15 days (39 Kreds), and 30 days (69 Kreds)

- Game: [Tweak] Successful NPC exchange purchases now display in green instead of red
- Game: [Tweak] Boss map tooltips now show live boss status with killer name and an accurate remaining respawn timer.
- Game: [Fix] Dash and blink-style movement skills can now chain follow-up skills earlier
- Game: [Feature] Added the new Grid Lock system, allowing players to lock an item to any available inventory slot position
+ Grid Locker cards are now available in the Point Store — lock any item to its inventory slot for 7 days (6 Kreds), 21 days (18 Kreds), or 30 days (25 Kreds)
+ The in-game Help pages have been updated to reflect the usage instruction for Grid Locker card

- Game: [Tweak] Increased the maximum level cap to 280.

Context: We previously announced plans to increase the level cap up to 285, but we are holding that back for now while we continue reviewing the next progression phase. This allows us to properly test future systems, protect long-term item value, and make sure the next level cap increase supports both new and existing players without rushing the server balance.

For now, Lv.280 will serve as the next stable progression step while we continue preparing the future Lv.285 update.

- Game: [PvP] Evasion rebalanced - each point of Evasion now contributes twice as much to reducing incoming hit chance in player-vs-player combat
+ Evasion divisor changed from 16.67 to 8.0, doubling the defensive value of every AVOID point
+ Minimum hit chance remains 42% (no one becomes unhittable)
+ Maximum hit chance remains 99%
+ Accuracy (HIT) still directly counters Evasion — building HIT is the answer to a high-AVOID opponent
+ PvE mobs accuracy is not affected

Context: Under the old setting, over 50% of all possible endgame PvP matchups were already capped at the maximum 99% hit chance, making Evasion a stat players could completely ignore. We analyzed the actual equipped gear, passive skills, and stat distributions of the active Level 260+ player population before making any decision. At the new setting, a well-geared attacker versus a typical defender still lands at 93–95% hit chance, while a high-evasion build now meaningfully reduces that rate rather than being invisible. The 42% minimum floor was never triggered at the new setting across the full clean player population, confirming no one is unhittable. This is a conservative first step — we are watching feedback closely.

=== BRAWLER ===

- Skill: [Balance] Powerful Reflecting Barrier / Pearl of Regeneration
+ A successful counter now releases a close-range stun shockwave around the Brawler.
+ The shockwave can hit up to 5 nearby enemies.
+ This gives Brawler counter play real group-fight value instead of only stopping the attacker who triggered it.
+ The original counter timing and base defensive effect are unchanged.

Context: These Brawler counter skills still require the same successful counter trigger as before. After the counter succeeds, the payoff now spreads to enemies standing close to the Brawler. This rewards Brawlers who hold position in the middle of a fight and time their counters well. No long-range pressure, extra buff, or passive damage was added; the new effect stays melee-range and only activates on a successful counter.

=== SHAPER ===

- Skill: [Balance] Spirit Armor
+ Spirit Armor now protects nearby party members instead of only the caster.
+ Party coverage scales with skill level: 6 allies at early levels, up to 11 allies at max level.
+ The Shaper caster keeps the full anti-Provoke duration on self.
+ The Shaper caster keeps the original Skill Delay decrease, but party recipients do not receive any Skill Delay decrease.
+ Nearby party recipients receive anti-Provoke protection only for the first half of Spirit Armor's duration.

Context: Spirit Armor was already Shaper's personal protection buff, but that protection did not reach the people fighting beside you. Spirit Armor now follows the same party-support model as Sphere of Intentions, using the same range and target-count style. This rewards Shapers who position with their party instead of playing only for themselves. No new protection effect was added; the same protection Shaper already had now extends to nearby allies.

=== SWORDSMAN ===

- Skill: [Balance] Defence Stance
+ Duration increased: now scales from 3.0s at LV1 to 4.5s at Master Level.

- Web: [Installer] Updated the client installer to Build 63 and improved launcher connectivity
- Game: [Item] Summer event content prepared
- Game: [Fix] Fixed Shaper transform client crash during initial transform on war maps
- Game: [Item] Improved Inventory Expansion Card safeguards to prevent accidental sale of valuable items: NPC sell disabled, discard disabled, trash disabled, player trading remains enabled
- Game: [UI] Security splash image is now movable
- Game: [Economy] EXP rate increased from 4.655 to 7.5 to support mid-to-high progression, allowing players to reach core gameplay faster and focus on gear progression, builds, and PvP
- Game: [Craft] Added Bail Piece and Ganil Piece to item mixing with a 14,989 gold fee
- Game: [Tweak] Auto Potion responsiveness during Club Wars improved
- Game: [PvP] Club Wars spawn protection removed - players entering or respawning in Club Wars are now immediately attackable with no white-name immunity window
- Game: [PvP] Tyranny Wars spawn protection removed - players entering or resurrecting in Tyranny Wars are now immediately attackable with no white-name immunity window
- Game: [Item] Reform Card item description improved, max stack increased from 10 to 199, and locker storage disabled
- Game: [Item] Sealed Card item description improved, max stack increased from 4 to 199, and locker storage disabled
- Game: [Item] Dual Sealed Card item description improved, max stack increased from 10 to 199, and locker storage disabled
- Game: [Item] Triple Sealed Card item description improved, max stack increased from 10 to 199, and locker storage disabled
- Game: [Tweak] Sold items are now retained in the personal vending window to keep players informed
- Game: [Tweak] Optimized UI (HUD) performance to reduce lag and prevent client crashes during heavy farming and combat
- Game: [Combat] Assassin blink and position-swap skills (Tiger Claw, Bloody Relics, Air Raid, Black Panther Extortion, Demount, and related approach skills) can once again animation-cancel into follow-up skills mid-dash, restoring expected chain combos
- Game: [Stability] Resurrection prompt now reliably appears on death, including high-load Club Wars situations where the revive/respawn window could previously fail to show
- Server: [System] Enhanced gold and item protection with additional monitoring layers to strengthen overall economic integrity